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• What do you need to know before you begin? (Maya Project )
1) You must use Maya's project structure. All textures and references that you use in your scenes must be contained within the project folder. 2) Your scene must point to locations in the Maya project as well (for example, if you're using a texture, the "image name" should look something like "textures\myImage.jpg". If it looks more like "C:\Documents and Settings\morelanj\My Documents\Maya\projects..." then the textures won't show up in the render. 3) While you can set up your project folder however you like, it is required that all .ma & .mb files are located in the "scenes" subfolder. 4) Be sure to set things up in the Render Settings window (Frame/Animation Ext, Image Format, Start Frame, End Frame, Frame Padding, Camera, Image Size). 5) In addition to setting the camera in the Render Settings window, It is important to ensure that no other cameras in the scene are set to "Renderable". The Renderable check box can be found under the cameraShape tab in "Output Settings". It is important to note that even the persp, top, front, & side cameras can be set to "Renderable" so it is important to check all cameras and make sure only the desired camera is selected. 6) For Maya renders, TeraDRE currently only supports Maya Software Renderer. Mental Ray is not supported at this time. 7) Only standard Maya plugins work. It may be possible to install non-standard plugins on the TeraDRE machines, but this could take a lot of time and may not work. In general, it's a safer bet to only use plugins that are included in a standard Maya Complete installation. 8) TeraDRE currently uses Maya8.5. Scenes saved from other versions of Maya may or may not render properly.
• How to use TeraDRE (for Purdue Students)
1) Go to http://www.rcac.purdue.edu/userinfo/forms.cfm to fill out a "Research Computing Account Request". |
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2) You will be asked to login using your Purdue Career Account login. |
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3) Applicant Tab: Fill in your email address and check the Undergraduate Student box (or Graduate Student if appropriate). Then click Continue. |
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4) Supervisor Tab: Fill in your supervisor's name. If you're using the system for an undergrad course, use the course instructor's name. (Note: you must click the "Search" button to find the name in Purdue's database. You can't simply press enter.) Then Click Continue. |
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5) Science Tab: Choose "343 Visualization, Graphics, and Image Processing". Then click Continue. |
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6) Systems Tab: Check the "Condor" box. Several other boxes will be automatically selected once you choose "Condor". Then Click Continue. |
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7) Options Tab: You should not need to change any values in this tab, simply check the "I agree" box and click Continue to submit your application. (Note: you will not need more than 1 Gigabyte of space on this account. All renders will be stored in a seperate shared location. Setting a value higher than 1 Gigabyte in the "Disk Space Needed" box may cause delays in creating your account.) |
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8) Once your account is created, you will need to obtain an RSA key (this is 2 files, userkey.pem & usercert.pem) from ITaP Security Analyst. Please contact teradre[at]purdue.edu for more details. |
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9) Go to TeraDRE website . Click the "Launch TeraDRE" Tab. Then Click "Launch" to start the Java Web Start application. (Note: You must have java installed) |
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10) Once the TeraDRE application launches, go to File > Preferences. Fill in your Purdue Career login under "Name". Enter the location of your userkey.pem & usercert.pem under "Cert Location". Sandbox Name should be set to "teraDRE_tmp". Default Grid Domain should be set to "cert:purdue.edu". Fill in your TG Project Number (if you are enrolled in an undergrad course, this will be provided to you). Set Cache Directory to writeable space on your computer (temporary files will be stored here). Cache Direcotory Size can be left at 100. Then Click Apply. |
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11) Go to File > New Project > Maya. |
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12) Files Tab: Add your Maya Project. This can be done by either clicking the "Add" button and browsing to your Maya Project directory, or by simply dragging your Maya Project directory into the workspace (where it says "File Input".) |
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13) Arguments Tab: click the box next to "Input_File" and browse for your maya scene (.mb or .ma file located in the "scenes" directory of your Maya Project.) Click the box next to "Project_Directory" and browse for your Maya Project directory (normally this will be the same directory you added in the previous step, but since TeraDRE supports multiple projects, you must spcify the project specify this.) Set Inital & Final frame. Set the "Output FileType" & "Output FileBasename". You can normally leave Output RGB, Alpha, Depth, & ImagePlanes set to false. Set the output Width & Height. |
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14) Click "Framelist" to open the framelist editor and select all the frames that you wish to be rendered. Then click Close. |
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15) Options Tab: Enter your email address where you wish to be notified of your output location. You can optionally enter your cell phone number for a text message & web link if your phone supports these features. (Note: if you don't know your SMS Provider, the @teleflip.com option normally works for all US cell phones.) "Number Frames Per Job" is the number of frames that will be rendered on each machine. Due to the nature of TeraDRE, it is recomended that this number remain low. |
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16) Go to Run > Login |
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17) Enter the password for your userkey.pem (if any. by default there is none.) Then click OK. You should then see output something like "Login... grid domain creating credential... Have credential" |
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18) Go to Run > Submit. Your job will then be uploaded to the system and rendered. You will recieve job notification via the contact info you entered in the "Options" tab. |
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Send any questions/comments to teradre[at]purdue.edu |
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• Getting Started with TeraDRE
1) Introduction
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2) Launch
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3) Setting Preferences
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4) Login
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5) New project
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6) Submitting
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7) Preview
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8) Download
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